littlelogs

Keep a social journal of your work progress as you make and learn things.

February 2017

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After some time off (exploring downtown Kamloops mostly), I did some interesting work. 😊

  • Dreaming about the future of #overture and writing up a plan. In particular, I’d like to write some music specifically for video to build up a portfolio. Also collaborate with a friend. I came up with some processes and how I could do it all efficiently in a short amount of time.
  • Small planning and edits for #Heroic
  • Did some planning for the Shakespeare score #music
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Done! Totally underestimated my #Heroic work, but I’m finally (20 hours later) 90% full playtest completion.

Planning to loosen up the next few days, maybe go for a hike and not rush the final edits. Also will be pushing on some #overture related research.

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Today didn’t quite go as planned. Had some great accomplishments nonethless.

  • Organized my Notion workbook to better serve my current needs.
  • Walked around and planned a running route.
  • Had a get-together with old friends and family.
  • Cleaned the house.
  • Did some big edits on #heroic (~4 hours worth). Between what I accomplished in early January and today, I’m almost ready to test it with a group. No more isolated tests with incomplete content, the real deal. 😀

January 2017

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Revised a couple more classes today, namely the Rogue, Sorcerer and Druid. Also settled on a finalized character sheet design to copy all of the plain text content into. Ported the Barbarian into that. So, with the misc. moves and content I cut today, that leaves 13,000 words in my queue (down from 16,000!). Good progress. #Heroic

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Big strides today, despite the inevitable brain fog of New Years day. Rewrote the Monk and Ranger moves, and made some big decisions on how I’m going to focus the scope of the game (cutting content, merging mechanics / classes, etc.). Aiming to finish my first draft of the content by Tuesday. #Heroic

December 2016

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Not quite New Year over here, but the prospect of 2017 has been super inspiring. Redid all the Paladin moves and started on the Cleric ones since last log. #Heroic

Also had last day of work yesterday! Funny story: locked myself out of the building in my socks and the icy parking lot, so I’ve gotta go back there next week for my backpack + computer. Oops. But the prepping for #school begins!

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Updated my #music template so I can trigger every sound independent from the computer, direct from the keyboard. Nice! Also redid my music workspace. #overture

Churned out a lot of work for #Heroic over the past days. The Barbarian moves are all redone. All is left will be to strengthen the internal synergy, but I can already feel which direction I want to take it.

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Ok, it’s done! Revised, organized, and / or edited about 15,000 words of game content. It’s now in a clean structure where I should be able to work on it daily (Clear spaces to start and stop editing). #Heroic Now back to music this week.

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Been all over the place lately. Bit of work on #Heroic content, but nothing else substantial. I’ve decided to devote this week to converting all my scrap notes for #Heroic content into digital. Then print it all out so I can spend a little bit of time here and there polishing it in the evenings, and devote the rest of my time to other projects.

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Lazy weekend, but I got some done.

  • Idea sort is taking longer than I thought but I’m close, real close. Lots of of great experiments to try in future (one by one). #minimalism
  • Also sorted my Drive, and merged Dropbox into it. Looking through old photos and memories was difficult and good.
  • Figured out how to automate Character Sheet generation in Google Docs. #heroic
  • Moved all my music stuff to a repo. Everything is united now, and I can experiment with using issues as my todolist. #overture
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Was super sleepy today, noticed my mind didn’t want to focus hardly at all. Just another reason to prioritize rest.

  • Almost done stage 2/3 of Instapaper clean out - exporting the notes. By the end of it I’ll have about 20,000 words to sort through and turn into actions. Whew! Then on to the next #minimalism experiment
  • Got on yet another tangent - remade #Heroic character sheet as a Google Doc. Will be incredibly easier to update, and the system forces me to make it simpler (better!). Now am setting that off to the side.

November 2016

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Hello weekend!

Not a lot of focused work done this week. My clean out was a big time sync (now finally done!) #minimalism, so I’m dropping further music work this week in favor of finishing goals for #WireApp. Also got distracted with #Heroic yesterday, need to stop and work strictly on one thing at a time.

Positive thing is I’ve kept exercising, relationships, and reading despite the other chaos!

September 2016

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Fall is officially here. The weather is cold and I’m loving the change, gets me in a reflective mood about my life. And reflection clears up the why / how for my work!

  • Played a session this weekend and my new prep tools for #Heroic worked out ok. They really need some refinement, there is a lot of fluff. But they worked!
  • Also did a lot with #Relate lately. The app is really gaining a unique look and professional feel. Early mornings are definitely my best time for coding.
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Things are progressing for #Heroic ! =D

  • Finished a big revision on my Storyteller sheet. It’s now ready for testing.
  • The first usable draft of my World sheets are done. Also ready for testing.
  • Updated the website a bunch. A lot cleaner and more useable.
  • Made a public repo for the materials of the game that are being tested. I’ll put everything in there eventually.
  • Started version tracking again… feels good
  • Drafted a Map sheet. I want have more on it but it’s tough to balance putting useable guides on the sheet with leaving space to draw… Also want room for notes. Will be thinking on that.

Had a good chat with my colleague about #Relate as well. I’ve been having crappy sleeps, so I haven’t gotten any work - but I’m determined to adjust my evening routine!

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Put the book for #Heroic on hold. It was going very well, but I realized I had written to a point where what I was writing about didn’t make as much sense as I though it did… I have a solid three chapters which rock, the rest needs to be designed a bit more coherently. so back to game design!

Enjoyed the break though, gave me a fresh perspective on things. Spent this week reading up on game design mechanics, furiously taking notes, of which I am now implementing straight into my Trello and sheets.

August 2016

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Have made incredible process with the #Heroic book. Second chapter already reads incredibly well to my ears. Writing the book at this stage is perfect, as it’s really affirmed that I have a viable product budding into existence.

Also had a revelation on how I’m going to simplify the Storyteller tools. Instead of providing different tools for plots, areas, characters, monsters and more - I’ll combine them all into one. That takes the prize as my best shower thought this month.

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Took a break from my logging / journalling in various places lately to focus in on my work itself. It was a nice change but I’d like to return to logging if possible.

Some things achieved lately

  • Had several iterations of #Relate Things are slowly improving with feedback and internal use
  • Started writing the official rulebook for #Heroic In a week or two I may complete a first draft
  • Finished drafts of all the Storyteller sheets for #Heroic , they now need to be extensively tested on a weekly basis, perhaps until release
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Have had a lull in work on personal projects lately. Whether fatigue, disenchantment, or something else I’m not sure. Either way, I am considering refocusing my activities around content creation for my projects. I’m doing too much, and need to evaluate what’s important!

Last night I “finished” my research for #Heroic . I’ve written down all of the ideas I like from various games, now I just need to sort and turn those ideas into mechanics.

Haven’t worked on #Relate , but I had a short meeting with my friend about it yesterday. I have a task to do today which shouldn’t be too hard. I will definitely feel more inclined to work on it if we meet more and I cut out what is superfluous.

Been weeks since I wrote / finished any #music . Tried writing something yesterday but the pieces weren’t coming together. Mostly a problem of me not working intelligently.

July 2016

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Spent about an hour going through research stuff for #Heroic. Wrote down a bunch of new ideas. I’ve realized I’m going to have devote more than 20 minutes a day to this, as I have 150+ documents I want to go through. Definitely overkill, but I do want to really enrich what ideas I’m developing.

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Didn’t achieve much yesterday due to fatigue. Migrated everything over to today by hand in Bulletjournal in an effort to make what I need to do stick firmly in my mind.

I did do a bit more research for #Heroic yesterday. After reading all the innovations others are making in the field, I really find myself wanting to streamline things and make it as simple and elegant as possible. It would be an impossible task to achieve everything I want, so it’s up to me prioritize intelligently.

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Been doing a lot of research and design for #Heroic . I find these are good activities to engage in when I’m ultra-busy and/or tired, as they don’t require much energy or focus. Once I get some solid time blocked off I will move back to content creation. I need to redo my Storyteller Sheets as the testing last weekend didn’t go so well. To much clutter, they need to be simpler.

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Copied a lot of old notes for game mechanic ideas and fluff to my computer yesterday. I had probably 20-30 sticky notes shoved in my bag. It was an entertaining process trying to piece together what I mean’t when I scribbled down something like “10+ succ, 15- thrat” #Heroic

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Not had a lot of time nor energy to work on projects lately. Latest achievement for #Heroic though is cleaning up & organizing my queue of game design research (300+ docs, whew!). Also been posting a lot on game design communities. it’s great helping others with problems you stumbled through months earlier, and helps focus my thoughts on different concepts.

Had a real fail moment yesterday with #Relate. Started integrating a library without properly reading through any of the comments. It was too late before I realized the whole library was out of date and ridden with bugs. And to top it off I didn’t commit beforehand. Lesson learned!

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On the table for #Relate today

  • Add some simple audio feedback (sound effects)
  • Adding persistence to the data (Sharedprefs)

#Heroic today

  • Draft out all concepts and ideas on paper for Storyteller Sheets

Simple, specific tasks. Should be easy enough to achieve, with focus.

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Got really good feedback through Reddit! Just as much praise as critique in fact. Very encouraged by that. Today I’ll be seeing if I can finish drafts for every single Storyteller sheets. It’s a tall task but we’ll see how I do. #Heroic

Meeting with my colleagues on #Relate today. it’s been three weeks since the last meeting so I’m hoping for some productive outcomes and attitude.

Also going to experiment with some pinpointed weekly goals, and sub-tasks and actions to make them more achievable.

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I asked for feedback on one of my classes through Reddit, we’ll see what kind of response I get. Also been asking around for prices on art. Managed to find some very competitive prices, which is encouraging - as at the least I’ll want some sort of cover piece for #Heroic

Drafted some short design goals for #Relate . This is something I’m doing for all of my projects now, and am looking over daily. It’s essential to always know the why behind a project.

And under misc. things, uninstalled Overwatch. If I want to be an entrepreneur, I’ve got to work hard and earn my right to have oodles of free time =D In addition, I’ve started setting mini timers to see how short I can complete tasks in. All it means is that I don’t drag out easy project tasks, and get to my free time faster!

June 2016

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I’m a far way off from my weekly goals for this week. If I’m honest, it comes down to not having strict morning / evening routines. I think that’ll be my topic of reflection for today.

On the bright side, I’ve had a couple accomplishments.

  • Half integrated a library for #Relate
  • Drafted another Storyteller sheet for #Heroic and semi-organized my queue of research to read and take action from
  • Cleaned up a lot of #ReviveWisdom by adding new photos and fixing formatting

And on the super bright side, Canada day is tomorrow! I’m going to take an actual holiday tomorrow, because - patriotism!

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Storyteller stuff for #Heroic is steadily growing, everything will be drafted for the end of the week! After that, I’ll draft races and maybe a new class. If everything plays nicely at that point, I’ll write the rules for an Alpha playtest package. I still need to think about what I can show off in small pieces to different communities, to get precision feedback.

#ReviveWisdom is coming along nicely. I’ve recommitted to adding to it ten minute a day. If I continue that for a couple weeks, I may show it off.

And I got some work done on #Relate ! Still struggling to implement cards and the RecyclerView, but I think I have a complete handle on how it works, after many mistakes.

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Started further expanding the tools on the Storyeller side of things. #Heroic There will be sheets to handle Plots / events, Locales / features, characters / actions, etc. Whether it plays well is a different question, but this definitely feels like new ground that I’m treading in.

I do seem to be losing a bit of my passion for this, as I haven’t had as many playtests as I had hoped. I’ve decided to change my focus with Heroic to just getting it in the hands of as many people as fast as possible.

No #music last week! Again. D; I’m going to journal today about how to try and balance everything again. 1000 words minimum. While I’ve had odd weeks in the past where I seemed to be progressing steadily on everything, the last two have not been like that.

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#Heroic playtest was really fun. The nature of the group I’m with at the moment is that we never get deep into the mechanics, but nothing on the surface broke - so there’s that! After I integrate the notes I made I’m going to take a step back to my Trello board and make sure I pick the right tasks for the next weeks. I’m tempted to jump into making abilities for all the classes, but another voice is telling me I should create every starting class’s abilities first. (All this take a lot of work so I will need to choose well!) Biggest thing right now I suspect is polishing up a playtest package that anyone can pick up and roll with, so I can get my ideas out in the open and fully validated / destroyed.

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Playtest tonight! Scheduling it pushed me to make a lot of edits this week. Tonight will validate my design, but I’m very proud of what I’ve created. #Heroic I’m also considering posting some previews of what I’m doing and sharing some philosophical ideas with some game design communities, namely /r/rpgdesign

Been working on #ReviveWisdom a bit, it was a huge pain and too much work to custom create color filters for each image - I found and am integrating a neat tool that may bypass that problem.

I am seriously stalling on #Relate again. Need to be honest about that. I have a couple material design examples loaded up on Android Studio, just need to find some time to go through and understand the code.

And I found an old song I wrote in my iTunes library! It’s a year old, and just a simple .mp3, but I’m so inspired with it that I think I’m going to re-work and polish it up (it’s six minutes long, man that is that bad >.<).

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Wrote another song, Aer! #music I was aiming to write two to play catch up, but it never happened. This one gets really muffled in the middle, as I went overboard on the number of instruments, but I learned a lot from doing so. Mainly, to never let a project or task overstay it’s welcome. Love and affection for my creations often gets in the way of making new, better ones.

Still gearing up for a playtest. #Heroic. I was considering removing races from the game yesterday, and now I’ve convinced myself again that I need them. They are going to be a lot of work, but I’ve made a final decision to ignore them for now, until my classes are really good. #Heroic

And I got sick this weekend! Again! So not progress on #Relate. But I will integrate cards today. Most definitely.

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Scheduled a playtest for #Heroic. It’s been far too long, but better late than never. Going to focus on having super tight, level one sheets. Honestly, I need to find a way to playtest every week. But that probably means releasing a digital playtest package. Hm, I’ll think on that.

#Relate is going well, the frontend looks very pretty. I’m going to integrate cards tomorrow. Found some great code examples that I’ll work through.

Super tired, so I don’t even know if I want to waste time with #music. The best thing would be to take a nap. Yeah… let’s do that.

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Worked on #music a little last night, I currently have a rising ambient piece that I’m struggling to make sense of. It builds from frozen strings into a powerful mountain of noise, but I can’t find a melody to pair it with. I’ve tried:

  • fading it out
  • switching tones
  • switching pace

In order to destroy procrastination and writers block, I may publish a preview of it as is and move onto something else. I want to stick to my mantra of “finishing everything I start,” but being flexible doesn’t hurt! I may also go back to my drawing board of music theory.

Worked a little on #Heroic this week. Sent a preview of my sheets to a game designer friend, I was blown away by his praise. It’s unbelievably awesome to get praise from people you love, especially when you don’t depend on it for affirmation.

For #Relate, things have really been shaping up. My co-developer implemented tabs and facebook logic, and I’ve added some graphical niceties. Going to work on a cards implementation next!

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Didn’t write a song this week - going to play catchup this week as I don’t want to lose this habit. #music I did get to test out my Storyteller sheet, while incomplete - was a great guide in GMing any system. #Heroic Not sure what my goals are for this week but I’ll be writing them down sometime this morning.

Had a great meeting with my business partners about #Relate. There may be some money coming in that will allow us to have dedicated time to develop this. Very exciting! Also mapped out our next week in terms of features we want to see completed. All in all, things are brightening up for that project.

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Applied for a second part-time design job! Never done any design work, so I whipped up a portfolio and updated my resume.

Been working on #Relate for three days semi-consistantly. Currently working on an App Intro, did some others stuff the last days such as creating more themes, improving some of the screens, and brainstorming ways to enagage the user.

Also had some success tidying up the Storyteller sheet. #Heroic I read through some Angry GM articles and integrated a couple key ideas on adjudication and narration. I’ve split their possible actions into ‘Story Moves’ and ‘Conflicts.’ This sheet is definitely the hardest so far.

Only problem this week is I haven’t worked on music. ]= Seems like I only have so much. It’s ok though, as last week I proved I can write a piano skit in 1-2 hours.

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Did some cool stuff in the last few days. All in all, mostly misc. activities

  • Cleaned up my site (only three broken links now… actually I noticed a lot of other little things that are wrong but oh well XD)
  • Improved the layout and readability of Revive Wisdom
  • Got distracted and made a mini showcase for my new music.
  • Drafted a playtest cover for #Heroic and am currently working on the Storyteller sheet

Also found some ways to save money

  • Destroy my old droplets on DigitalOcean
  • Cancel Spotify (I don’t even use it offline?)
  • Cancel Netflix (The only movie i watched on it this month was one I already have on DVD)
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Posted a new piano skit, I’ve managed to keep up my queue for #music which I’m quite happy about!

Also overhauled the starting mechanics for the #Heroic classes. There is a certain point though where it’s hard to think of anything original, and I start browsing online for inspiration for mechanics. I’m also in desperate need of playtesting my ideas… Oh well, with time.

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